Here we have a Quake character converter, shell server query tool, and an IRC query tool. All coded in Perl. These are made for Q1 but I do believe they can be edited to work with later Quake versions.
Here we have a Quake character converter, shell server query tool, and an IRC query tool. All coded in Perl. These are made for Q1 but I do believe they can be edited to work with later Quake versions.
Here are 3 scripts mass invite, mass whois, and mass ctcp.
What makes them fun is the option to send the output to a channel.
I've totally re-written the code for this Perl Pidgin Yahoo plugin.
It is the BEST bot ignoring tool ever!
The letter scroller is located top-left of this page, mouse over the letters.
The sprite sheet animator in action can be seen in this post.
Here is an incomplete game I was working on.
I don't know if I'll ever finish, but it was good for practice.
Here's the remainder of the code. This part watches players, alliances, and galaxies.
Nobody in the game could do anything without us knowing about it instantly.
Another IRC bOt. This one helped me dominate the hive game.
Now it can work for you too!
The application was for the game "The Hive" a Planetarion clone originally named Spaceminers.
I also have a copy of the games source code here. It was released with no license.
I made some pie slices with GD. Then animated them at different intervals with Javascript.
You can test your browsers timing by watching these as they should line up frequently.
Have you ever come across a webpage with an image of some girl with some provocative nickname claiming to be from your city? Here's how that works.
Whitespace is a clean and simple layout based on → this ← other layout of mine. As the name suggests it features plenty of whitespace, also variable - full width display, and nothing that distracts your eyes from the actual content.
A wonderful script that squelches spambots in yahoo chatrooms.
Also ignores over-sized fonts, repeating, and non English characters.
A bulk image resizer, and a script for entering them into a database.
Using MySQL, DBI, and Image Magick.
This irssi perl IRC script calculates various game information that is useful to have at hand.
There's a usage post on this site if you're interested.
Perl WWW:Mechanize script to fetch webpages, and a companion script to parse them.
A backend to my IRC bOt.
Here's the nukezone top 100 irssi IRC perl script.
This could be used to find sweet targets with a little modification.
ArmOrbOt (my IRC bOt) can be found on irc.quakenet.org in the channel #ArmOrbOt.
Here is the full help for his nukezone functionality.
Here is my frontend browser interface and backend for access logs.
Didn't see any like this around so I coded my own.
Used to run these scripts to modify the wordpress database.
I don't run them anymore but might modify and do so again in the future.
Two perl scripts. One reads /proc/net/dev and writes the results to a file daily and on boot.
The other reads this file, calculates the difference, and pretty prints html out.
The router logs all connection attempts that aren't explicitly allowed.
Then at the end of the day parses and mails the results to me.
Key to these tools are pristine descriptive filenames.
In this post I set the modification times, and gather statistics.
This was originally a post about my progression learning Perl programming.
In it I mentioned my dissatisfaction with the actual book "Learning Perl".
Our photo collection has been scanned, cropped, re-sized,
descriptively named, and entered into a database. 1880 in all. Here are the names.